Genativity

MiniMax

MiniMax H3

MiniMax H3 is the newest Hailuo generation, supporting resolutions up to 2K and durations up to 15 seconds, tested here at the same 8-second, 16:9, top-quality settings as the rest of the battery.

Data verified 14 Sep 2026

Watch the 44 clips Compare prices

Best category
Faces 5.00
Weakest category
Liquids 4.25
Clips scored
40
Generation time
448s

At a glance

Strengths

  • Perfect scores on subject consistency and audio sync, 5.00/5 each.
  • Native audio generation built in.

Watch-outs

  • Slowest generation time we measured, averaging 448 seconds per clip, close to double Seedance 2.0's 267s.
  • Physics is its weakest dimension at 4.34, the lowest among the top six models on this board.
When to use it

When consistency and audio sync matter more than turnaround time.

Capabilities

Native audio
Yes
Multi-shot sequences
No
Image to video
Yes
Public API
Yes
Max resolution
2K
Max duration
15s

Benchmark scores

How we test →
DimensionScore
Overall4.79 / 5
Prompt fidelity 4.78
Visual quality 4.86
Physics & motion 4.34
Subject consistency 5.00
Audio & sync 5.00
Average generation time
448s
Scored runs
40
Prompt categoryScoreRuns
Faces 5.00 4
On-screen text 5.00 4
Multi-shot 5.00 4
Lip-sync 5.00 4
Style 5.00 4
Image to video 5.00 4
Hands 4.83 4
Animation 4.69 4
Animals 4.54 4
Camera 4.29 4
Liquids 4.25 4

Scores out of 5, judged blind. Bars start at 3.0 so the gaps are visible.

Cite this

Free to cite and reuse with a link back. Data is updated as new runs and prices come in, so include the date.

Genativity. (2026). MiniMax H3 benchmark results. Retrieved October 23, 2026, from https://genativity.com/model/hailuo-h3
<a href="https://genativity.com/model/hailuo-h3">MiniMax H3 benchmark results</a> (Genativity)

The clips

Every score above links to the actual generation it came from. Nothing here is a mockup.

Hands avg 4.83/5

Chopping a pepper

Clean knife and pepper contact with a steady grip, no artifacts.

Counting fingers

Five normal digits, but all the fingers open at the same time instead of one by one.

Fretting a guitar chord

Fingertips press strings against the fretboard cleanly, no clipping or fusion.

Tying shoelaces

Natural lace contact and knot-tying, all 5 fingers stable throughout.

Faces avg 5/5

Face in a crowd

Background pedestrians stay coherent, no merging or morphing.

Elderly portrait, slow blink

Wrinkle detail stays sharp through a realistic slow eye-opening movement.

Glasses reflection

Window reflection tracks with realistic parallax as the head turns.

Turn and smile

Identity stays coherent through the profile-to-camera turn and smile.

Liquids avg 4.25/5

Pouring coffee

Correct low-viscosity stream, turbulence and steam, no artifacts.

Honey drizzle

Correct high-viscosity behavior and light refraction.

Ice melting in whisky

FAILURE MODE: ice cube is pixel-identical between frames 2s apart, no melting or convection at all, verified directly.

Wave on rocks

Realistic spray atomization and gravity-driven drainage down the rocks.

On-screen text avg 5/5

Book chapter heading

CHAPTER ONE renders exactly and stays anchored through the push-in.

Neon sign OPEN 24H

Reads exactly OPEN 24H, stable through the flicker.

Bakery sign

FRESH BREAD DAILY renders exactly, no duplication or misspelling.

Printed t-shirt

SLOP renders exactly and tracks fabric movement naturally.

Multi-shot avg 5/5

Cafe, three shots

Coat, mug and table stay identical across all three shots.

Same bench, day and dusk

Bench geometry and framing stay locked across the midday-to-dusk change.

Watch, wide then macro

Dial pattern, indices and hands identical between wide and macro shots.

Alley, two angles

Jacket and alley environment match exactly from behind-shot to front-on turn.

Lip-sync avg 5/5

Bearded man, long line

Audio present, exact line, accurate phoneme lip-sync.

Direct address to camera

Audio present, exact line, accurate phoneme lip-sync.

Sung line

Audio present, sustained melody matches the sung phonemes.

Two-person exchange

Correct turn-taking and lip-sync; the model unprompted delivered the dialogue in Mandarin instead of English, with a faithful translation of both lines.

Camera avg 4.29/5

Crane to skyline

Genuine vertical rise revealing the skyline, occluded at frame 1.

Dolly in to a door

Clean perspective change, no warping on foreground walls/sconces.

Handheld follow

Organic handheld shake and footstep bobbing, not a smooth glide.

360 orbit

FAILURE MODE: camera stays essentially static (verified frame by frame, near-identical framing at start, middle and end), never attempts the 360 orbit.

Animals avg 4.54/5

Pigeon takeoff

Correct crouch, wing extension and push-off from the ledge, clean separation from stone.

Cat jumping to a counter

Real crouch, vertical leap, parabolic arc and balanced landing on the counter.

Dog shaking off water

Correct rotational shake propagating from head to spine, droplets follow real parabolic trajectories.

Galloping horse

Leg positions vary naturally frame to frame (an improvement over the repetitive cycle seen in other models), but hooves are heavily motion-blurred at the grass line, so genuine ground contact could not be confirmed either way.

Style avg 5/5

Anime walk cycle

Face and outfit stay identical, commits to clean cel-shaded anime style.

Claymation wave

Visible fingerprints and tool marks, avoids smooth CGI.

1970s film look

Genuine period grain, warm color timing and lens halation, not clean digital.

Rotating mug

Completes a full 360 rotation, handle stays attached and travels smoothly around.

Image to video avg 5/5

Animate a landscape

Terrain stays anchored, motion correctly restricted to clouds and grass.

Animate a vintage photo

Preserves vintage tonality and grain, no colorization or sharpening.

Animate a portrait

Face identity holds exactly through natural blink and head movement.

Product photo to spin

Invented geometry stays plausible and consistent through the full rotation.

Animation avg 4.69/5

3D feature film look

Glowing eyes, a blink and a raised hand; the butterfly brushes past the robot's eye before settling on its fingers from about 6 seconds. Lighting and materials stay consistent.

Anime sword draw

A night street: she draws at 3 seconds with a glint on the blade, then lunges at the camera against radial speed lines with sword in one hand and sheath in the other. The pose holds for the last three seconds.

Squash and stretch

Rendered as a 3D character rather than flat 2D, with the camera tilting down to follow the fall. The squash is good but the stretch thins the body into a stick, so volume is not kept.

2D walk cycle

A neat four-legged walk in place in side view, with an even stride, the legs always in frame and no change to the design.

Where to use it

The same model costs different amounts depending on the platform you reach it through.

Platform10s costsMax resWatermarkCommercial use
Magnific — 2K no yes Visit
Leonardo.Ai — — — — Visit
ImagineArt — 2K — yes Visit
Krea — 2K — yes Visit
OpenArt — 2K no yes Visit
Lumeta — 1080p no yes Visit