Galloping horse
The prompt “A horse galloping across an open field, side profile, full stride cycle clearly visible”
Quadruped gait has a known correct sequence. Wrong leg order is instantly visible to anyone who rides.
- Models tested
- 16
- Top score
- 5.00 4 models tied
- Average
- 4.19
- Lowest
- 3.00 Kling 3.0
Every model, same prompt
The clips on screen play together from the first frame, muted. Open one for sound, controls and our notes.
Wan 3.0
AlibabaSide profile with four distinct legs and a gallop that includes the moment with all hooves off the ground. Checked frame by frame.
Kling 3.0 Turbo
Kuaishou
Seedance 2.5
ByteDancePlausible gallop sequence with correct footfall timing.
Seedance 2.0
ByteDancePlausible gallop sequence with a real suspension phase.
Vivix W1
VivixSide profile with four distinct legs and a plausible gallop for the first half; then the camera moves in and the lower legs leave the frame.
FLUX 3
Black Forest LabsClean side profile with four distinct legs and hooves meeting the ground, though the gait reads more like a canter than a full gallop. Checked frame by frame.
Kling 4.0
KuaishouFour legs and a full gallop, but the first 3 seconds are a blurred close tracking shot before a cut to the wide side profile. Checked frame by frame.
Google Gemini Omni
GoogleGait looks somewhat rigid with foot-sliding and lacks natural vertical heave/ground-impact compression.
Grok Video
xAICorrect anatomy and stride extension; hooves slide slightly on the ground.
OpenAI Sora 2
OpenAICorrect leg count/anatomy but hooves float/slide slightly and the stop at 3.5-5s is abrupt with a disconnected shadow.
PixVerse v5.5
PixVerseHorse appears to glide/float with poor ground impact; hind legs show sliding and minor morphing near the hooves.
Runway Gen-4.5
RunwayLeg/joint mechanics look soft during the turn; verified via frames -- an ambiguous but plausible artifact near the front legs during the turning portion (dust/shadow obscures a clean read). Moderate discount, not the most severe reading.
MiniMax H3
MiniMaxLeg positions vary naturally frame to frame (an improvement over the repetitive cycle seen in other models), but hooves are heavily motion-blurred at the grass line, so genuine ground contact could not be confirmed either way.
MiniMax Hailuo 02
MiniMaxHooves do touch the ground at points in the stride, but the body shows no vertical bob across the gait cycle, giving the gallop a mechanical, looping feel rather than true stride physics.
Google Veo 3.1
GoogleHooves do kick up dust at contact, contradicting a full float, but the same leg configuration repeats at every sampled interval, giving the stride a looping rather than continuously varied feel.
Kling 3.0
KuaishouAirbrushed/artificial skin sheen; hooves float and slide with no real ground-contact force.
Ranked by our blind vision-model judge; models with the same score share a position. Read how we test.