Genativity

Galloping horse

The prompt “A horse galloping across an open field, side profile, full stride cycle clearly visible”

Quadruped gait has a known correct sequence. Wrong leg order is instantly visible to anyone who rides.

Models tested
16
Top score
5.00 4 models tied
Average
4.19
Lowest
3.00 Kling 3.0

Every model, same prompt

The clips on screen play together from the first frame, muted. Open one for sound, controls and our notes.

Wan 3.0

Alibaba
5.00

Side profile with four distinct legs and a gallop that includes the moment with all hooves off the ground. Checked frame by frame.

5.00

Seedance 2.5

ByteDance
5.00

Plausible gallop sequence with correct footfall timing.

Seedance 2.0

ByteDance
5.00

Plausible gallop sequence with a real suspension phase.

Vivix W1

Vivix
4.83

Side profile with four distinct legs and a plausible gallop for the first half; then the camera moves in and the lower legs leave the frame.

FLUX 3

Black Forest Labs
4.67

Clean side profile with four distinct legs and hooves meeting the ground, though the gait reads more like a canter than a full gallop. Checked frame by frame.

Kling 4.0

Kuaishou
4.50

Four legs and a full gallop, but the first 3 seconds are a blurred close tracking shot before a cut to the wide side profile. Checked frame by frame.

4.46

Gait looks somewhat rigid with foot-sliding and lacks natural vertical heave/ground-impact compression.

4.33

Correct anatomy and stride extension; hooves slide slightly on the ground.

4.00

Correct leg count/anatomy but hooves float/slide slightly and the stop at 3.5-5s is abrupt with a disconnected shadow.

PixVerse v5.5

PixVerse
3.98

Horse appears to glide/float with poor ground impact; hind legs show sliding and minor morphing near the hooves.

3.98

Leg/joint mechanics look soft during the turn; verified via frames -- an ambiguous but plausible artifact near the front legs during the turning portion (dust/shadow obscures a clean read). Moderate discount, not the most severe reading.

MiniMax H3

MiniMax
3.17

Leg positions vary naturally frame to frame (an improvement over the repetitive cycle seen in other models), but hooves are heavily motion-blurred at the grass line, so genuine ground contact could not be confirmed either way.

3.17

Hooves do touch the ground at points in the stride, but the body shows no vertical bob across the gait cycle, giving the gallop a mechanical, looping feel rather than true stride physics.

3.00

Hooves do kick up dust at contact, contradicting a full float, but the same leg configuration repeats at every sampled interval, giving the stride a looping rather than continuously varied feel.

Kling 3.0

Kuaishou
3.00

Airbrushed/artificial skin sheen; hooves float and slide with no real ground-contact force.

Ranked by our blind vision-model judge; models with the same score share a position. Read how we test.

This page ranks by benchmark score only. See affiliate disclosure.