Kuaishou
Kling 3.0 Turbo
Kling 3.0 Turbo trades some fidelity for speed and price. Reported as the strongest value pick among frontier video models in 2026.
- Best category
- Multi-shot 5.00
- Weakest category
- Animation 4.41
- Clips scored
- 40
Capabilities
- Native audio
- Yes
- Multi-shot sequences
- Yes
- Image to video
- Yes
- Public API
- Yes
Benchmark scores
How we test →| Dimension | Score | |
|---|---|---|
| Overall | 4.84 / 5 | |
| Prompt fidelity | 4.72 | |
| Visual quality | 4.88 | |
| Physics & motion | 4.78 | |
| Subject consistency | 4.84 | |
| Audio & sync | 5.00 |
- Scored runs
- 40
| Prompt category | Score | Runs | |
|---|---|---|---|
| Multi-shot | 5.00 | 4 | |
| Animals | 5.00 | 4 | |
| Image to video | 5.00 | 4 | |
| Faces | 4.97 | 4 | |
| Lip-sync | 4.87 | 4 | |
| Liquids | 4.81 | 4 | |
| Style | 4.79 | 4 | |
| On-screen text | 4.78 | 4 | |
| Camera | 4.70 | 4 | |
| Hands | 4.53 | 4 | |
| Animation | 4.41 | 4 |
Scores out of 5, judged blind. Bars start at 3.0 so the gaps are visible.
Cite this
Free to cite and reuse with a link back. Data is updated as new runs and prices come in, so include the date.
Genativity. (2026). Kling 3.0 Turbo benchmark results. Retrieved October 23, 2026, from https://genativity.com/model/kling-3-0-turbo<a href="https://genativity.com/model/kling-3-0-turbo">Kling 3.0 Turbo benchmark results</a> (Genativity)The clips
Every score above links to the actual generation it came from. Nothing here is a mockup.
Hands avg 4.53/5
Chopping a pepper
Natural grip and slices that separate cleanly, but the first chop leaves the pepper intact.
Counting fingers
Part of the hand leaves the frame, and the fingers uncurl together rather than one by one.
Fretting a guitar chord
Fingers press chord shapes cleanly against the strings, with one cut to a slightly wider angle midway.
Faces avg 4.97/5
Liquids avg 4.81/5
On-screen text avg 4.78/5
Book chapter heading
Header reads "CHAPTEP ONE" (P instead of R). Verified directly against extracted frames, not just the judge's text description.
Multi-shot avg 5/5
Lip-sync avg 4.87/5
Camera avg 4.7/5
Crane to skyline
Cuts from street level to a full aerial view in under a second instead of a continuous crane rise. Verified directly against extracted frames: street-level at ~2.25s, already fully aerial by ~3.25s, no visible gradual ascent between.
Animals avg 5/5
Style avg 4.79/5
1970s film look
Warm color grading and period car/setting read as intended, but the image itself is clean digital capture with no real film grain or lens halation. Verified directly against an extracted frame.
Image to video avg 5/5
Animation avg 4.41/5
3D feature film look
Soft CG lighting and a robot whose eyes squint with delight. The framing jumps to a wider shot at about 3.2 seconds; the butterfly lands on the open palm near the end.
Anime sword draw
A clean side-view draw of a long katana and a lunge with speed lines, but the lunge pose is then held for about five seconds with only hair moving.
Squash and stretch
Squash on landing and a tall stretch afterwards, but the ball is tiny in the first shot, the clip cuts to a closer framing at 3.2 seconds, and the stretch is held still for about 1.5 seconds.
2D walk cycle
A small, steady walk in place with alternating steps and a stable design. The character fills little of the frame and the strides are short, so the cycle is hard to read.
Where to use it
The same model costs different amounts depending on the platform you reach it through.
| Platform | 10s costs | Max res | Watermark | Commercial use | |
|---|---|---|---|---|---|
| $3.07 | 1080p | no | yes | Visit | |
| — | 1080p | no | yes | Visit | |
| — | — | — | — | Visit | |
| — | 1080p | — | yes | Visit | |
| — | — | — | yes | Visit |