Google Veo 3.1
Google Veo 3.1 generates video with natively synchronised audio, including dialogue and ambient sound, in a single pass. It is widely treated as the safest default for realistic marketing and cinematic work.
- Best category
- Faces 5.00
- Weakest category
- Liquids 4.21
- Clips scored
- 40
- Generation time
- 120s
What it is actually for
Veo 3.1 is the model you pick when you do not want to think about it. It is the closest thing the field has to a safe default, and the reason is one feature: it generates synchronised audio inside the same pass as the video — dialogue, ambient sound and music together.
That sounds like a nice-to-have until you build a pipeline. Every model without native audio forces a second generation step, which means another API call, another failure mode, more latency and a lip-sync problem you now own. Veo removes an entire stage from the workflow.
The trade-off
Price. Third-party sources put Veo 3.1 Standard at roughly $0.40 per second, several times what the value-tier models charge, with a Fast variant around $0.15. We have not verified either figure ourselves. For a marketing team producing a handful of finished spots that is irrelevant. For anything generating at volume it is the whole budget conversation.
Who should pick it
Teams producing realistic marketing and cinematic work where the output has to be client-ready, and anyone who needs enterprise procurement — through Vertex AI it comes with the SLAs and compliance paperwork that a startup API will not give you. It is also the default recommendation for anyone migrating off Sora, on feature parity grounds.
What we do not know yet
How often it needs a retry. Native audio raises the number of ways a generation can go wrong — a clip can be visually perfect and still unusable because the dialogue drifts. That failure rate is exactly what our benchmark measures and nobody publishes.
At a glance
Strengths
- Fast generation, 120 seconds on average, with native audio support.
Watch-outs
- Its audio score, 4.38, is the lowest of any model in our lineup that actually generates audio. Having the feature does not mean it scores best on it.
General-purpose clips where speed matters, but check the audio track before relying on it.
Capabilities
- Native audio
- Yes
- Multi-shot sequences
- No
- Image to video
- Yes
- Public API
- Yes
Benchmark scores
How we test →| Dimension | Score | |
|---|---|---|
| Overall | 4.63 / 5 | |
| Prompt fidelity | 4.59 | |
| Visual quality | 4.74 | |
| Physics & motion | 4.25 | |
| Subject consistency | 4.81 | |
| Audio & sync | 4.38 |
- Average generation time
- 120s
- Scored runs
- 40
| Prompt category | Score | Runs | |
|---|---|---|---|
| Faces | 5.00 | 4 | |
| Multi-shot | 5.00 | 4 | |
| Style | 5.00 | 4 | |
| Image to video | 5.00 | 4 | |
| Animation | 4.85 | 4 | |
| Hands | 4.58 | 4 | |
| Lip-sync | 4.50 | 4 | |
| Camera | 4.38 | 4 | |
| Animals | 4.33 | 4 | |
| On-screen text | 4.29 | 4 | |
| Liquids | 4.21 | 4 |
Scores out of 5, judged blind. Bars start at 3.0 so the gaps are visible.
Cite this
Free to cite and reuse with a link back. Data is updated as new runs and prices come in, so include the date.
Genativity. (2026). Google Veo 3.1 benchmark results. Retrieved October 23, 2026, from https://genativity.com/model/veo-3-1<a href="https://genativity.com/model/veo-3-1">Google Veo 3.1 benchmark results</a> (Genativity)The clips
Every score above links to the actual generation it came from. Nothing here is a mockup.
Hands avg 4.58/5
Chopping a pepper
Slices separate in step with the knife and the grip stays natural throughout.
Counting fingers
Correct finger count, but the hand closes again partway through instead of finishing on an open palm.
Fretting a guitar chord
Fingertips press behind frets without clipping through strings or neck.
Tying shoelaces
Natural pinch/lace contact, all 5 fingers stable, no fusion or clipping.
Faces avg 5/5
Face in a crowd
Background commuters stay separate and coherent, no merging or morphing.
Elderly portrait, slow blink
Wrinkle detail persists through a genuine slow blink, no smoothing.
Glasses reflection
Window reflection tracks plausibly across lens as head tilts.
Turn and smile
Identity holds through profile-to-camera turn, no reset mid-shot.
Liquids avg 4.21/5
Pouring coffee
Accurate turbulence, crema forms with correct surface tension, no gel artifacts.
Honey drizzle
Correct high-viscosity behavior, unbroken stretching filament as dipper lifts.
Ice melting in whisky
FAILURE MODE: a detached liquid stream materializes out of thin air and pools outside the glass; condensation droplets stay static instead of forming.
Wave on rocks
Chaotic foam and spray on impact, no looping texture fallback.
On-screen text avg 4.29/5
Book chapter heading
CHAPTER ONE renders crisp and stable through the push-in.
Neon sign OPEN 24H
Reads exactly OPEN / 24H, stable through the flicker.
Bakery sign
FAILURE MODE: text garbled across signs (duplicated Bread, Fresh Fresh, Fresh Bread Breakfast) instead of FRESH BREAD DAILY.
Printed t-shirt
SLOP stays anchored to fabric with no crawl as the person walks toward camera.
Multi-shot avg 5/5
Cafe, three shots
Coat, cup and table grain match exactly across the cut.
Same bench, day and dusk
Bench geometry and framing stay locked across the midday-to-dusk lighting change.
Watch, wide then macro
Watch dial, text and tourbillon identical between wide and macro shots.
Alley, two angles
Jacket details (patch, collar, zipper) identical from behind and front-on.
Lip-sync avg 4.5/5
Bearded man, long line
Stutter-repeats a few words (what what, every every); lip-sync itself is precise.
Direct address to camera
Brief gibberish audio before the intended line lands with accurate phoneme lip-sync.
Sung line
Sustained vowel shapes and visible breath match the sung phrase precisely.
Two-person exchange
Turn-taking correctly isolated, minor pre-echo artifact during the sip.
Camera avg 4.38/5
Crane to skyline
Skyline reveal is geometrically stable, no warping buildings.
Dolly in to a door
Clean parallax, door scales up without warping.
Handheld follow
Organic handheld shake, child stays anatomically coherent while running.
360 orbit
FAILURE MODE: covers roughly 270 of 360 degrees and the bookshelf relocates to the rear wall partway through, breaking 3D scene coherence.
Animals avg 4.33/5
Pigeon takeoff
Wingbeat, feet push-off and climb trajectory all anatomically and aerodynamically correct.
Cat jumping to a counter
Genuine crouch, vertical launch, extended flight reach and landing on the counter, verified frame by frame; not a floaty levitation.
Dog shaking off water
Torsional body wave propagates correctly, droplets fly and fall under real gravity.
Galloping horse
Hooves do kick up dust at contact, contradicting a full float, but the same leg configuration repeats at every sampled interval, giving the stride a looping rather than continuously varied feel.
Style avg 5/5
Anime walk cycle
Face, hair and outfit stay identical, commits fully to 2D anime style.
Claymation wave
Visible fingerprint ridges and tool marks, does not default to smooth CGI.
1970s film look
Genuine period look: grain, warm color grading, halation around the sun.
Rotating mug
Handle stays attached and travels smoothly around the full rotation, no teleport or duplication.
Image to video avg 5/5
Animate a landscape
Terrain stays fully static, motion correctly restricted to clouds and grass.
Animate a vintage photo
Stays black-and-white and grainy, no unwanted colorization or sharpening.
Animate a portrait
Face identity holds exactly, only natural blink/tilt/hair motion added.
Product photo to spin
Invented back/side geometry of the mug stays plausible and proportion-consistent through the full rotation.
Animation avg 4.85/5
3D feature film look
A seated robot in a sunlit meadow follows a swallowtail with its eyes, raises a hand and the butterfly lands on it at about 4 seconds and stays, wings moving. Materials and lighting hold throughout.
Anime sword draw
A street at daylight: she draws and lunges in one burst with motion blur, impact lines and a trailing coat, then recovers into a raised guard. The blade stays rigid and attached to her hands.
Squash and stretch
Hops off the edge, splats into a flat puddle with impact lines, stretches tall on the rebound and ends with a round surprised mouth. The rebound leaves the top of the frame for a moment.
2D walk cycle
A readable two-legged walk with arm swing and a clean, consistent design, though in three-quarter view rather than strict side view and drifting slowly to the right.
Where to use it
The same model costs different amounts depending on the platform you reach it through.
| Platform | 10s costs | Max res | Watermark | Commercial use | |
|---|---|---|---|---|---|
| $7.04 | 1080p | no | yes | Visit | |
| $7.68 | — | no | yes | Visit | |
| — | 4K | no | yes | Visit | |
| — | 4K | no | yes | Visit | |
| — | 4K | — | yes | Visit | |
| — | — | yes | yes | Visit | |
| — | — | — | — | Visit | |
| — | — | — | yes | Visit | |
| — | — | — | — | Visit | |
| — | 4K | no | yes | Visit |