PixVerse
PixVerse v5.5
PixVerse v5.5 competes on price while holding a mid-table position on independent quality leaderboards.
- Best category
- Camera 4.97
- Weakest category
- Animation 3.82
- Clips scored
- 40
Capabilities
- Native audio
- No
- Multi-shot sequences
- No
- Image to video
- Yes
- Public API
- Yes
Benchmark scores
How we test →| Dimension | Score | |
|---|---|---|
| Overall | 4.52 / 5 | |
| Prompt fidelity | 4.30 | |
| Visual quality | 4.68 | |
| Physics & motion | 4.49 | |
| Subject consistency | 4.63 | |
| Audio & sync | — |
- Scored runs
- 40
| Prompt category | Score | Runs | |
|---|---|---|---|
| Camera | 4.97 | 4 | |
| Faces | 4.93 | 4 | |
| On-screen text | 4.93 | 4 | |
| Image to video | 4.93 | 4 | |
| Multi-shot | 4.53 | 4 | |
| Style | 4.37 | 4 | |
| Lip-sync | 4.24 | 4 | |
| Hands | 4.22 | 4 | |
| Liquids | 4.13 | 4 | |
| Animals | 4.00 | 4 | |
| Animation | 3.82 | 4 |
Scores out of 5, judged blind. Bars start at 3.0 so the gaps are visible.
Cite this
Free to cite and reuse with a link back. Data is updated as new runs and prices come in, so include the date.
Genativity. (2026). PixVerse v5.5 benchmark results. Retrieved October 23, 2026, from https://genativity.com/model/pixverse-v5-5<a href="https://genativity.com/model/pixverse-v5-5">PixVerse v5.5 benchmark results</a> (Genativity)The clips
Every score above links to the actual generation it came from. Nothing here is a mockup.
Hands avg 4.22/5
Chopping a pepper
The pepper has two stems, and the steadying hand stretches against it while the knife hand blurs during the cut.
Counting fingers
Five digits, but the fingers extend outward from the fist rather than being raised one by one.
Fretting a guitar chord
Fingers fret chord shapes against the strings with a small shift of position, in a wider and darker shot than most.
Faces avg 4.93/5
Face in a crowd
Background crowd faces render smudged/indistinct at distance -- typical, expected limitation of background-crowd rendering, not a specific defect.
Liquids avg 4.13/5
Pouring coffee
Pour stream is oddly clean with almost no splash turbulence or droplets against the glass wall.
Honey drizzle
Honey keeps flowing continuously from the top of frame through the very last frame with no dipper ever visible -- verified via frame extraction (last frame still shows an active, sourceless stream): confirmed physics violation, same pattern seen on Runway Gen-4.5 for this exact prompt.
Ice melting in whisky
Claimed puddle spontaneously appearing at the glass base with no visible drip path; not independently frame-verified, moderate discount only.
Wave on rocks
Foam/whitewater has an unnatural silky, long-exposure-like texture instead of turbulent particle motion.
On-screen text avg 4.93/5
Book chapter heading
Heading 'CHAPTER ONE' correct and clean; body text is expected filler gibberish.
Neon sign OPEN 24H
'OPEN 24H' fully correct and clean, no secondary garbled text.
Bakery sign
Sign 'FRESH BREAD DAILY' fully correct, no secondary garbled text found (cleaner than other models on this prompt).
Multi-shot avg 4.53/5
Cafe, three shots
Real cut used between the wide and close-up shots (unlike most other models on this prompt, which render one continuous take); identity/setting fully consistent across the cut.
Same bench, day and dusk
The requested midday-to-dusk lighting change never happens -- verified via frame extraction: first and last frames both already read as dusk/blue-hour, no midday state shown at any point. Confirmed prompt-adherence failure, not a hallucination.
Watch, wide then macro
Single continuous push-in zoom rather than the requested wide-then-macro two shots; visual/physics/consistency otherwise clean.
Alley, two angles
Uses a synchronized split-screen of two simultaneous angles rather than the requested sequential two-shot cut -- a creative but literal deviation from 'first... then...', light fidelity discount; identity/setting otherwise fully consistent.
Lip-sync avg 4.24/5
Bearded man, long line
Silent clip (no native audio); fluid, plausible speech articulation and expression.
Direct address to camera
The woman never speaks or moves her mouth at all for the full 8s despite the prompt requiring a specific spoken line -- verified via frame extraction (multiple frames all show a fully closed, neutral mouth): confirmed, not audio-related (native_audio=0 explains silence, not the total absence of articulation).
Sung line
Mouth shapes read as breathing/exhaling into cold air rather than singing vowel shapes -- the model appears to have depicted the wrong action entirely; not independently frame-verified, moderate-severe discount given how specific and confident the description was.
Two-person exchange
Stylized/limited phonetic articulation between the two speakers, mouth opening is present but not detailed.
Camera avg 4.97/5
360 orbit
Smooth orbit with consistent parallax; full 360-degree completion not explicitly confirmed by the judge, light fidelity discount only as a precaution.
Animals avg 4/5
Pigeon takeoff
Bird flaps vigorously but never actually leaves the ledge -- verified via frame extraction (final frame still shows both feet planted, wings spread but airborne motion never happens): confirmed prompt/physics failure, the requested takeoff simply doesn't occur.
Cat jumping to a counter
Cat floats/levitates in an elongated suspended posture instead of a parabolic leap with a real landing.
Dog shaking off water
Physically convincing shake with realistic rotational momentum; only very minor foot slipping.
Galloping horse
Horse appears to glide/float with poor ground impact; hind legs show sliding and minor morphing near the hooves.
Style avg 4.37/5
Claymation wave
Arm motion during the wave reads as rubbery/digitally smoothed rather than true frame-by-frame stop-motion, otherwise strong claymation texture.
1970s film look
The car's orientation flips mid-shot from driving away (rear view) to oncoming (front view, headlights visible) with no cut -- verified via frame extraction comparing an early and mid-clip frame: confirmed, a severe continuity/physics break.
Rotating mug
Mug barely rotates for most of the clip and only turns slightly near the very end -- verified via frame extraction (handle position nearly identical between the first and last frame): confirmed, the requested continuous rotation mostly doesn't happen.
Image to video avg 4.93/5
Product photo to spin
Coherent rigid-body rotation with consistent lighting; note the output rendered as 1:1 square rather than the requested 16:9, aspect ratio appears to follow the source keyframe image rather than the requested setting -- not a quality defect, noted for completeness.
Animation avg 3.82/5
3D feature film look
Strong CG character look, but the butterfly is next to the hand from the first second and stays there with almost no wing movement, overlapping the hand, so there is no moment of noticing or landing.
Anime sword draw
Opens with an oversized cleaver of a blade already drawn, then cuts at 1.4 seconds to a lunge pose that is held almost still for six seconds while the background scrolls, with the blade out of frame.
Squash and stretch
The ball lands on its feet like a walking egg, then lies face down on the floor for three seconds instead of squashing and rebounding. The camera follows the fall and the room layout changes as it does. The surprised face at the end reads well.
2D walk cycle
The walk itself is even, but the fox is drawn with two tails, one on each side of the body, in every frame, and the view is three-quarter rather than side.
Where to use it
The same model costs different amounts depending on the platform you reach it through.
| Platform | 10s costs | Max res | Watermark | Commercial use | |
|---|---|---|---|---|---|
| — | 1080p | no | yes | Visit | |
| — | 1080p | — | yes | Visit |